PLANE CRAZY DEMO - ReadMe - Inner Workings December 1997: This is a playable demo of Monument Rush - course 3 of 5. Practice is required! See how far you can get in the 90 seconds you have before time-out. PLANE CRAZY. 1. Machine Specification 2. Display Settings 3. Controls 4. About Plane Crazy 5. Contact Details 6. Copyright information 1. Plane Crazy Machine Specification Minimum IBM PC 166 Mhz Pentium & compatibles 16 Mb RAM Windows 95 DirectX5 provided with the product Double-Speed CD-ROM Direct Sound compatible sound card ( eg. Soundblaster compatible ) 75 Mb free disc space 2Mb SVGA Graphics Card Recommended IBM PC 200Mhz Pentium MMX & compatibles 32 Mb RAM Windows 95 DirectX5 provided with the product Quad Speed CD-ROM Direct Sound compatible sound card ( eg. Soundblaster compatible ) 150 Mb free disc space 4Mb or better Direct3D compatible 3D accelerator 2. Display Settings When you start Plane Crazy, you will be confronted by a display settings dialog. This lets you choose which video card you want the game to use (if you have more than one), how to draw the graphics (called the 'renderer' type) and which screen resolution to run the game at. Plane Crazy tries to automatically default to the best settings for your machine, so you may find that simply hitting the start button will be enough to get the game started in most circumstances. To use the dialog to change these defaults, proceed as follows: i) Start at the top list box, 'Display To Use' and pick the video card you wish to use. Your main video card will be called the 'Primary Display Adapter'. If you have any extra 3D cards, such as a 3Dfx Voodoo, they will appear in this list and you can choose them if you wish. ii) Go to the 'Renderer' list box. This is where you decide how you want the game to draw graphics on the chosen card. You may notice that the options available here depend on which display you have selected. This is because Plane Crazy only makes available renderers that it thinks will work on any given display. Generally, you will only have two choices: a) 'Microsoft Direct3D Hardware Acceleration" which tells the game to use your 3D card (if you have one) b) "Fearsome Software Rasteriser" which tells the game to use Inner Working's own 3D engine to do all the drawing - this will be the only option available if you don't have a 3D card. iii) Go to the 'Screen Resolution' list box and choose the resolution you want to run the game at. The game will select a reasonable default resolution based on the display and renderer selected, so you can generally leave this alone. The game will normally run faster at lower resolutions, so if you are struggling for speed on your machine, try reducing the resolution to improve this. 3. Controls The planes can be controlled via the joystick: UP = push flightstick forward DOWN = pull flightstick back LEFT/RIGHT = move flightstick left/right MAIN TRIGGER = stop power-up cycle/fire power-up SIDE TRIGGER = fire sonic cannon THROTTLE = throttle Or via the keyboard: UP arrow = push flightstick forward DOWN arrow = pull flightstick back LEFT / RIGHT arrow = move flightstick left / right A = increase throttle Z = decrease throttle SPACE = stop power-up cycle / fire power up X = fire sonic cannon Esc = quit to desktop 4. About Plane Crazy Plane Crazy is a 3D flying racing game that takes the freedom of stunt flying and combines it with the thrill of high-speed racing. Players take their planes, and with the option to tune performance during The Championship, compete against human flyers and the Crazy Aces to win and achieve the best race time. Interaction with other flyers is a key element to the game. Once airborne the objective is to get through each checkpoint and ultimately achieve the best time over the race . Not only can players be jostled for airspace by the opposition, but also by collecting power-ups distributed throughout the course they can gain advantage over the opposition. Power-ups can be fired at the planes in front (e.g. Extreme Slow) or used by the player (e.g. Nitro Speed Burst). Plane Crazy also gives the player the option to fire on the landscape with sonic shells to discover shortcuts in each race. This can have the dramatic effect of providing obstacles for planes flying behind and so can add to a player’s strategy for winning the race. Plane Features: 8 Crazy Ace aircraft to select Three plane classes to customise for Championship Unique plane handling and control Tune your Championship Plane’s Race performance Customise Plane’s Paint job Gameplay features: Multiple cameras CD audio Fire power-downs at your opposition Race mayhem with spectacular crashes Original music scores to accompany the game Record High Scores Support for Force-Feedback joysticks Course Features: Unique environmental effects Animated obstacles and hazards In game power-ups 5 exhilarating point to point Race Challenges Single, Championship and Ghost Race modes Stunning gouraud shaded course & plane graphics 5. Contact Details Developed by: Inner Workings Granite House 4th Floor 31 - 33 Stockwell St. Glasgow G1 4RZ Tel: + 44 141 552 4451 Fax: + 44 141 552 4427 e-mail: Info@innerworkings.com www.innerworkings.com www.planecrazy.com Published by: Europress Europa House Adlington Park Macclesfield SK10 4NP Tel: +44 1625 855000 Fax: +44 1625 855111 e-mail: hq@europress.co.uk www.europress.co.uk 6. Copyright information Copyright © Inner Workings Ltd 1997 Copyright in the whole and every part of Plane Crazy belongs to Inner Workings Ltd (IWL) and may not be used, sold, licensed or transferred and Plane Crazy may not be copied or reproduced in whole or in any part in any manner or form or in or on any media to or by any person without the prior written consent of IWL. All rights reserved. Plane Crazy TM is a trademark of Inner Workings Ltd.